![]() The map system is great and lets you skip useless and unwanted backtracking. The skill/weapon system is good and quite interesting as the is outfit system, the maps are fun, well designed and thankfully not too big, so you're not stuck in a giant map for too long, the actual gameplay is very enjoyable and the graphics are quite nice, clean and very readable (which is something that often lacks in this sort of games). Victor Vran is basically a Diablo clone, and a good one at that. The skill/weapon system is good and quite interesting What a nice surprise. You can also switch between two weapons during combat, which makes the game a lot more divers. ![]() rapier dash-ability followed up with a bleeding strike to kill a minion to reset your ability-counters, so you can do the dash again. These weapons are divided into classes (rapier, sword, shotgun etc) of which each class has 3 skills to use, which are sometimes very fun and can combo extremely well if executed properly. Weapons are also not really jupgradable, but you find/buy different weapons. The armor doesn't work like conventional armor, but it gives you a different effect of your Power. ![]() For example, the armor is tweakable: there are only a couple different armors and you don't really upgrade of loot them (well, sortof). This action RPG is a little different form the rest. After a long time of frequent disappointments from AAA titles, this game is a relief! Only €17,99 and the game is very solid and enjoyable. … ExpandĪfter a long time of frequent disappointments from AAA titles, this game is a relief! Only €17,99 and the game is very solid and enjoyable. It puts your focus a lot less on loot, and more on succeeding through game play, which is a bit more satisfying than waiting for the RNG to give you what you want. If you want to clear the harder challenges, there's an obsessive level of planning involved. It keeps things interesting and avoids the typical feeling of grinding one build for hours on end. Through out an entire play through I never stuck with one build or weapon for long. Often an area will demand you totally change up your play style to achieve the goals within. There's a lot of cards/powers/weapons to mix and match to figure out the most effective play style. The game also has quite a bit going for it in the area of customization. It's definitely not the sort of zone out and farm ARPG most are used to. A lot of deaths have more to do with player error than simply not having enough HP/armor. If you like you're ARPGs to be more on the blistering hard action side, than a simple loot grind, this is a game you'll likely enjoy. If you like you're ARPGs to be more on the blistering hard action side, than a simple loot grind, this is a game A real diamond in the rough. Given that it costs much less than $50, most of the criticism can simply be ignored. I've spent 10 hours on the game so far, and I plan to 100% complete it. The story could've had a bit more to it, but I suppose the money runs out quickly when you hire Geralt of Rivia to voice the main character :) It still has its moments, but this is more of a gameplay-driven experience. If you like that sort of thing, you'll have a great time. In terms of humor: it's hit-or-miss, but at least there's a lot of it. There are many clever secrets that hit the right spot of being "fun to find", but not "too tedious to find". ![]() Each weapon requires a different playstyle - it's not like "The rapier is like the sword, but it's faster and does less damage". Here, it feels like "I am slashing the enemies with a sword". In D3 it always felt like "I am doing DPS to the enemies". The game has a very dynamic combat system that is - in my opinion - superior to Diablo 3. The game has a very dynamic combat system that is - in my opinion - superior to It fills the void of the disappointment that was Diablo 3. It fills the void of the disappointment that was Diablo 3.
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