Only 2 Confluence of Fate : Confluence of Fate is the deck's main draw engine, but you can afford to only run 2 because Prophet can simply tutor it out. The fact that this card is searchable means you only have to run 1. It is also a neat way to increase an ally's attack by 3 and is also some light damage reduction all for 1cc, something I used to great effect in my final game against TJ Vanity's Loest. Wulven Resilience : This card is a nice tech choice because it can remove Captured Prey from your allies, which can be very useful against other Lakmire builds. I had 0 cards in my deck, and would have surely lost the game had I only had 40 cards. Having more than 40 cards ended up being very relevant in a game against CharlieD's Zhanna. Because I have so many ways to draw cards, I actually deck out relatively quickly, which can be a problem against control heroes. While I have lost a couple games due to drawing all attachments or bricking, I personally think this deck is a lot more consistent than other 48 card decks because of the insane draw power and the ability of Wulven Prophet to seek any attachment from the deck. Since I could not cut any cards from the deck due to these 3 problems, I decided to just break one of the supposed rules of Shadow Era deck-building and run a 48 card deck. One possibility would have been to remove Torn Apart and Death from Above, but this would leave the deck too vulnerable to these allies. Finally, the last problem is that there are certain allies, namely Sorcerer of Endia, Braxnorian Soldier, and Towering Brute, that completely shut down this deck if they can stick on the field. It can entirely swing the game around, and is basically instant board presence. Some people will cut Howlfang, which makes sense if you are not running many 3cc allies, but the ability to play 9cc worth of cards for just 6cc (or for free, with BF's ability) is extremely strong. Additionally, having more 3cc allies works very well with Howlfang, Terror of the Vale. Turn 3 is so important because missing it means you have often lost the board entirely, something that is crucial for any deck. One of the most basic rules I try to follow when building ally-based decks is to have at least 8 allies that I can play on turn 3. This, however, significantly hurts the deck's curve. One option is to cut some of the 3cc allies, like Wulven Scout or Wulven Predator, to get down to 40 cards. The second problem is that to activate Lakmire, you need to have a Wulven Ally on the field. This is more consistent, but also means that sometimes you cannot eek out that extra bit of damage to win the game against a control-based hero. One option is to only run 3 or so of these abilities. The first problem is that you ideally want to run 4 Will to Fight and 4 Midnight Howl, because hasting your allies and hitting face is the main win condition. That said, there are three large dilemmas that anyone building a Haste Bloodfang deck has to solve. It is true that consistency is super important in Shadow Era. I made a forum post about this deck, but I have since updated it: The other shadow deck that does really well going second is Lakmire Darkclaw, but I personally think it is less consistent, and I expected players to tech heavily against it. There aren't a lot of decks in Shadow Era that prefer going second, but one of them is Haste Bloodfang (because of Wulven Prophet). I also wanted to bring a diversity of decks so that my opponent cannot easily predict my next deck and therefore has a harder time choosing which deck to bring. Because of this, I knew I wanted to bring at least 1 midrange/control-oriented deck that can comfortably go second, and 1 aggressive deck that can do well going first. Importantly, the first game has a random start, while the second game you know who has First Turn Advantage (FTA) and who is going second. You play your heroes in any order without repeating any for the first four games, and then do this again if there is no winner yet. Slugfest is a best of 7 in which you bring 2 shadow heroes and 2 human heroes. What is Slugfest? Deck Selection Strategy for the format I also wanted to explain some of my tech choices, as I have been asked a couple times about some of them. I also wanted to encourage anyone else who participated and wants to share their deck lists to reply to this post with their lists, or make their own posts, which will help analyze some of the results and see what decks worked well, etc. The finals of Slugfest XII ( ) just concluded, and so I wanted to share the deck lists that I used to win this tournament.
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