![]() PW’s it seems to me nerf the rules for less chaos/griefing and to also ow things down as the vanilla rules can make for fast progression and a scary world. Like palemaster is weak in one area, but then arnt they immune to crits? Can’t be dev crited. So In a nutshell I’d prefer to stay true to the rules even though that makes it a scary unbalanced world. Example, that fighter can’t just run up and dev crit you through your DR after you’ve built that pc up over 6 months and vice Vera’s with IGMS and bigbys or whatever. In my humble experience, nerfing rules for PW’s is about making play less chaotic. It’s more about what builds you’d prefer to stack up against others in your play style which is totally ok. With so many possibilities/classes builds and items available, I’d argue that ‘balancing’ Is an illusion. In core DnD, the PM if he had time to prepare an army had the upper hand, but if the Wiz prepare spells to fight undead, he had the advantage. Also, i can't imagine how at the current state, a wiz 10/PM 10 will manages to kill a WIZ 20. If your server runs under 3.0, your server is unbalanced. I know that there are the "unlimited summoning" module, but by default, you should be able to use more than one summon.ģ - I disagree. Good points about SR, but summoning still too limited in the game. I rather play 3.5e.Ģ - That explains a lot. I don't understand how they can hate something that they can simple don't play if they don't like. (2)Īnd then there is another group of "my server is balanced around PM not giving caster level so if you give PM caster level you screw balance on my server".ġ - Thanks for the good work. There still be big faction of "NWN must be 3.0 based" believers who will oppose these ideas. You can argue that 3.5 is a patch for 3.0 which is unbalanced as hell. In 3.0 AOE spells can be negated by spell resistance. When NWN was developed there weren't 3.5 rules yet. At the end I had to make it completely optional and it still caused great deal of peoples to hate the project entirely just because I made possible something they believe is wrong.(1)Īnyway so the thing here is that NWN was based on DnD 3.0. I tried to discuss about it and tried to implement it in my community patch. ![]() But as a modder and founder of community patch I know where is this going to lead. I have almost 200 hours of nwn1 on gog and never had seen any "pale master" in any server. No way that a Wizard 10/Pale Master 10 will be able to beat a Wizard 20. Since you can have only one undead and won't get more CL(caster level), an entire build become useless. Some prestige classes become useless too. Will be amazing to create an high level pale master trying to mimic "Ainz Ooal Gown"(i will search a lichdom mod too) But both are simple nonviable to nwn Also, some spells like Teleport should be added too. One of my character was focused on undead and other was focused on constructs. In nwn servers, one of the most powerful builds is a high SR monk focused on disarming. ![]() Except if the monk make melee attacks in you while he is using Mestil's acid sheath. This makes impossible for a sorc/wiz to fight a high SR monk. Any example? An mage focused in Conjuration in PnP can deal with magic immunity and high magic resistance simple by casting Incendiary Cloud or any other spell that won't allow SR in PnP, in game by no reason this spell allow SR and since his opposed school will be transmutation, he can't the best spells in game like(and the best to deal with high SR enemies) Time Stop, Tenser's transformation, Flesh to Stone(bypass death magic resistance), stoneskin and due the fact that he can only have one summon, a conjurer can't rely on summons. The major problem that i have with nwn is that they tried to ballance some thing and ended with a more unbalanced game. ![]() Nwn is the best rpg of my life but as anything have problems.
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